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Kapono
On that note, who wants to buy my NBA 2k9? Like new, 25 bucks.
Bumpy Knuckles
QUOTE (Raptorforlife88 @ Sep 30 2009, 07:08 PM) *
Unfortunately the demo isn't out for PS3 yet, but I have tried live out. I'm impressed they've really stepped it up and created a nice simulation experience. It's still got issues, guys jumping bizarrely high for rebounds but overall a big step forward. Have to see if 2K steps up as well.


In comparison to the Live Demo. It's horrible.

The announcers are turned off, there's no menu, noth introductions, really nothing to it. So It really feels like a Demo thats for sure.

But if you play it for awhile, it will probably grow on you.
$lip
QUOTE (Bumpy Knuckles @ Sep 30 2009, 10:05 PM) *
In comparison to the Live Demo. It's horrible.

The announcers are turned off, there's no menu, noth introductions, really nothing to it. So It really feels like a Demo thats for sure.

But if you play it for awhile, it will probably grow on you.

Yea I`m not sure about that, I give 2k props for both coming up with something a little different then your standard 1 half of a game demo with the teams from last years finals. That and not showing the entire game on the demo. I downloaded the combine a month ago, and I`ve actually logged a few solid hours on it, the NBA live demo I played twice. It looks good and all. But 2k, once again, has a far better feel. You have to be aware of both where your player is in relation to the offence/defence, as well as the angle you position your man.
If 2k can fix their awful online play I`m calling 2k10 to be the greatest basketball vid ever made
Jack Oakley
Is 2K10 much different to 2K9? And if so, is it worth the upgrade? 2K9 is what I have right now and it serves good purpose, but I'm always intruiged by new ball games.
Bumpy Knuckles
Ya they are similar.

But the gameplay in 2K10 is much smoother, and the animations and player models, are as realistic looking as it get's for a bball game.
Shadowfax
wanted to share the new COD: Modern Warfare 2 trailer....the fact that you are fighting on US soil is an interesting angle...pretty jacked about this one

Modern Warfare 2 trailer
$lip



QUOTE (Shadowfax @ Oct 5 2009, 11:16 AM) *
wanted to share the new COD: Modern Warfare 2 trailer....the fact that you are fighting on US soil is an interesting angle...pretty jacked about this one

Modern Warfare 2 trailer

Yea, I`ve been patiently awaiting Modern warfair 2 for a while. It`s still a little over a month before that drops. I predict that sells out within the first day. I hope they carry over the "nazi Zombie" mini game to MW2. 2k10 and MW2 are the next 2 games I`ll pick up no question. You shadow, need to make the transition to PS3, Showing you the business end of my pistol would be loads of fun. lol.
Shadowfax
QUOTE ($lip @ Oct 5 2009, 01:13 PM) *
You shadow, need to make the transition to PS3, Showing you the business end of my pistol would be loads of fun. lol.

^ laugh.gif
you'd never see me my friend..i'd be blowing your brains out from a safe distance ...i'm an expert sniper ( just ask Balls - took great joy in spilling his brains all over the Battlefield:Modern Combat maps biggrin.gif )
now my girlfriend is a different story...she would rather just walk up to you and blow you to bits with a rocket launcher...then smack talk you afterwards ( there is something seriously wrong with that girl laugh.gif )

it really is too bad that you can't converge consoles online...THAT would be awesome
$lip
QUOTE (Shadowfax @ Oct 5 2009, 05:12 PM) *
^ laugh.gif
you'd never see me my friend..i'd be blowing your brains out from a safe distance ...i'm an expert sniper ( just ask Balls - took great joy in spilling his brains all over the Battlefield:Modern Combat maps biggrin.gif )
now my girlfriend is a different story...she would rather just walk up to you and blow you to bits with a rocket launcher...then smack talk you afterwards ( there is something seriously wrong with that girl laugh.gif )

it really is too bad that you can't converge consoles online...THAT would be awesome

That could end up being long games, I`m more of a trap setter/camper kind of player. I`ll throw some land mines down fire a few random rounds into the sky and watch the maggots flock my Betty's like moths to a flame. If I can stalk a guy long enough to get a knife into his back thats more rewarding then 10 regular kills. I`ve been known to take up anti sniping positions as my priority before. basically ignoring the choke points and open area,s and focusing only on windows/hills etc. World of War is really the first 1st Person shooter I`ve never really played for long enough to get the hang of so i`m still pretty raw. Now that COD has it s claws in me theres no going back. In the past i`ve been more a sports/RPG kind of gamer. Speaking of RPGs "Demon Souls" looks promising.


Yea, being able to compete against the Xbox losers would be great, you`d think it would be something both companies would be exploring....Probably the doorknobs at Microsoft keeping it from happening... shifty.gif devil.gif
Plus your retired now, its time to start making mature decisions, switching to a PS3 is a big step in that direction...LOL!


I`ve heard that Marvel Ultimit Alliance 2 is barely long enough to be worth a weekend rental...anyone try it yet?
scully19
QUOTE (Jack Oakley @ Oct 1 2009, 01:41 PM) *
Is 2K10 much different to 2K9? And if so, is it worth the upgrade? 2K9 is what I have right now and it serves good purpose, but I'm always intruiged by new ball games.

I never played 2k9, but 2k10 has something called My Player that is new this year, where you play only as your player and go right through from the draft to retirement playing only as that player and developing him into what you can. I really look forward to it, and will be getting the game soon.
Shadowfax
QUOTE ($lip @ Oct 6 2009, 01:49 PM) *
That could end up being long games, I`m more of a trap setter/camper kind of player. I`ll throw some land mines down fire a few random rounds into the sky and watch the maggots flock my Betty's like moths to a flame. If I can stalk a guy long enough to get a knife into his back thats more rewarding then 10 regular kills. I`ve been known to take up anti sniping positions as my priority before. basically ignoring the choke points and open area,s and focusing only on windows/hills etc.

^excellent...sounds like you'd be a worthy advisary clapping.gif

i've been known to pick a few players off to draw them to my position...then quietly move back 50 to a 100 feet ( behind a tree, second door, another floor window etc etc ) and wait for my pidgeons to come and look for me...and then move in with my dagger ( you're right...nothing quite like the quiet , up close and personal kind of kill worthy.gif )...but the best part is standing over the body afterwards to let them see who it was ph34r.gif



QUOTE ($lip @ Oct 6 2009, 01:49 PM) *
Yea, being able to compete against the Xbox losers would be great, you`d think it would be something both companies would be exploring....Probably the doorknobs at Microsoft keeping it from happening... shifty.gif devil.gif
Plus your retired now, its time to start making mature decisions, switching to a PS3 is a big step in that direction...LOL!


I`ve heard that Marvel Ultimit Alliance 2 is barely long enough to be worth a weekend rental...anyone try it yet?

xbox losers ? smile.gif ....PS3 pussies wink.gif ...and ya, wouldn't be a bit surprised to find out Microsoft was the only roadblock


i read all the Alliance reviews and they pretty much said the same thing..avoid it...you can imagine how much that hurt me being the comic book geek that i am

Alliance 2 review

scully19
just bought 2k10. I get the feeling my time around here is going to shrink for the next while.

getting frustrated. Servers seem to be down for 2k10 so I can't get my player from the draft combine.
MoneyBall
Speaking of COD, does anyone know if Modern Warfare 2 will also be available on the wii? COD: World at War imo was the single best game for the wii last year, and it would be a shame if they didn't keep the expansion of the series on the wii aswell.

BTW, if anyone wants to play COD:World at War online with me, just give me a shout.
Shadowfax
QUOTE (MoneyBall @ Oct 7 2009, 08:41 AM) *
Speaking of COD, does anyone know if Modern Warfare 2 will also be available on the wii? COD: World at War imo was the single best game for the wii last year, and it would be a shame if they didn't keep the expansion of the series on the wii aswell.

BTW, if anyone wants to play COD:World at War online with me, just give me a shout.

sorry MB....from what i can gather, it looks like PC, PS3 and 360
MoneyBall
QUOTE (Shadowfax @ Oct 7 2009, 10:23 AM) *
sorry MB....from what i can gather, it looks like PC, PS3 and 360

Really? It's a bit tricky to find the proper info because the Wii version would probably be developed by a different team (COD:WaW was developed by Treyarch as opposed to Activision), but what about this: http://www.youtube.com/watch?v=HvsbsZ3X1As...l_page&hd=1

According to this guy, the Wii version has been underways for a while... I'm confused. Oh, and apparently they decided to name it COD: Modern Warfare 2: Reflex (since the game is slightly stripped down from the other consoles). Again, I'm confused lol.
Kapono
I think I just beat Halo:ODST... Boy am I glad I only rented it.
MoneyBall
Not to be a dick or anything, but Halo has got to be one of the most overrated games out there... I really don't see what all the fuss is about.

And here's a general question to all the "real" gamers out there (I only consider myself as an occasional gamer); between the PC and the Wii, what would I be missing without an Xbox 360 and/or PS3?
Shadowfax
QUOTE (MoneyBall @ Oct 7 2009, 11:42 AM) *
Really? It's a bit tricky to find the proper info because the Wii version would probably be developed by a different team (COD:WaW was developed by Treyarch as opposed to Activision), but what about this: http://www.youtube.com/watch?v=HvsbsZ3X1As...l_page&hd=1

According to this guy, the Wii version has been underways for a while... I'm confused. Oh, and apparently they decided to name it COD: Modern Warfare 2: Reflex (since the game is slightly stripped down from the other consoles). Again, I'm confused lol.

i'm a little confused now as well smile.gif

i might be mistaken but i think wii is releasing the 1st Modern Warfare and adding the title name of "Reflex" to the game...will be released in Nov 09

^ i might be wrong but i don't think so

link


QUOTE (Kapono @ Oct 7 2009, 11:51 AM) *
I think I just beat Halo:ODST... Boy am I glad I only rented it.

i'm a huge Halo fan but i stayed away from this one...i'm pretty sure this was intended to be an add-on for Halo 3..in other words...seen it, done it

i'm also pretty sure i read somewhere that there is nothing new regarding online maps...very disappointing
fanbanlo
did you guys check out NBA Live 2010? Lots of Raptors actions in the videos~ smile.gif

http://www.ea.com/games/nba-live
MoneyBall
QUOTE (Shadowfax @ Oct 7 2009, 12:29 PM) *
i'm a little confused now as well smile.gif

i might be mistaken but i think wii is releasing the 1st Modern Warfare and adding the title name of "Reflex" to the game...will be released in Nov 09

^ i might be wrong but i don't think so

link

Yep, I think you're right... I suppose I'm lucky enough to get the first one on the Wii... they'll probably come out with the second one next year, or the year after that.
scully19
If anyone else is planing on playing nba 2k10, and wants to make a My Player, makes sure you do a couple things before you start.

1. Go into options and change the playing time to 9 or 10 minutes, allowing you to play more and have your numbers even with the league average (you can score about 100 at 8 min).

2. Edit Bargnani, because they have him listed as a PF, and he only gets 10 min a game, with Rasho starting because he is a C.
tech
QUOTE (MoneyBall @ Oct 7 2009, 12:08 PM) *
Not to be a dick or anything, but Halo has got to be one of the most overrated games out there... I really don't see what all the fuss is about.

I totally agree...
QUOTE (MoneyBall @ Oct 7 2009, 12:08 PM) *
And here's a general question to all the "real" gamers out there (I only consider myself as an occasional gamer); between the PC and the Wii, what would I be missing without an Xbox 360 and/or PS3?

You'd only be missing out on "exclusive" games.

Here's a list, but I cant say anything about its accuracy.
http://answers.yahoo.com/question/index?qi...20170647AA1SR8q

I googled "xbox ps3 exclusive games"
scully19
Meh, a lot of exclusive xbox games are on Vista as well, so less than normal.
tech
^^^
good point.

So I guess one should really only consider PS3 exclusives.
scully19
Pretty much, and since there seems to be a lack of great PS3 exclusive games your not missing much.

As long as the PC is good.
raptorsnz
I just got Farcry 2 the other day, which is a reasonably old game, but I absolutely love it.
The setting of Africa is beautiful, it's 50km of open land, enemies follow you if you try and run away, I highly recommend it.
taz_mayn05
IDK if anyone else here is interested in Microsoft flight simulator ....
scully19
This nba 2k10 game is a lot of fun. Once you get your player past a point and start playing in the nba, the games become awesome, the atmosphere is great and it feels like you are actually playing. I had my guy playing on the raptors and even just made it into the starting lineup (I was a SG), but restarted because of the time problem and the Bargnani problem. Am getting in there again tho, and am in the Raptors training camp right now, hopefully working on doing the same thing.
TheFedExpress
scully - what system are you playing 2K10 on?
scully19
xbox.
$lip
QUOTE (scully19 @ Oct 10 2009, 03:14 PM) *
This nba 2k10 game is a lot of fun. Once you get your player past a point and start playing in the nba, the games become awesome, the atmosphere is great and it feels like you are actually playing. I had my guy playing on the raptors and even just made it into the starting lineup (I was a SG), but restarted because of the time problem and the Bargnani problem. Am getting in there again tho, and am in the Raptors training camp right now, hopefully working on doing the same thing.

Yea its a great simulation. There`s never been a sports game of any kind I can think of that goes so far to try and force you to learn how to play the sport properly. The sliding rank(A+ - F) has added a completely different element to the game. For those who haven`t played yet, nearly every action you make on the court will have either a positive or negative impact on your Grade. Make a "good Pass" your rank will rise slightly, turn the ball over and you`ll be penalized. You can take a good shot and miss and still have your grade rise, but you can make a bad shot and you`ll receive no debit. On defence, leave your man for too long and you`ll be punished, make a bad attempt at a steal and you`ll be punished, tip a pass or start a proper double team and you`ll see small gains. It`s the little things that add up. Set screens(on or off ball) keep good spacing even a proper box out all is counted while the guys pounding the steal button, overuse of the "call for pass" or letting your man light you up, or hit the offensive glass will result in an awful overall grade(despite how many points/assists/rebounds you may have grabbed that game) Just like in real life, the guy who dropped 30 points and 8 assists may also be responsible for the team loseing that game. I just LOVE how the game reflects that. Its much tougher to raise your grade then it is to lose your grade.

The emphasis is on becoming efficient conservative basketball players. I love how that translates into the online play. I only played one pickup game online but I love the direction that 2k is taking the game. they seem to be really pushing to get rid of the old 1 on 1 games and move more towards full 5 on 5 action. adding the grades to keep players focused online.

The bad for me? the presentation hasn`t changed THAT much from last year. seems they have just cleaned up last years game, which isn`t so bad last years game was pretty solid.

Online still has a long way to go, i wouldn`t buy this game at all if your first priority is a comfortable online experience, there is still a clear lag in the game play, its better then last year, but its very frustrating playing any game that becomes almost completely unresponsive at times.

Control, the game is completely unforgiving, you get stuck on guys while moving off ball way to easy and for way too long. Think, your running through the lane and all of a sudden your stuck trying to push the center out of the lane while your man slides out for a wide open jimmy. since the game has come so far with its animations, your often stuck in animations you never wanted. sometimes due to the angle of your player, your man doesn`t react to your control. You MUST take care in keeping your character in proper position angled correctly if you want to move freely. offensively the "turbo" is far more sticky, you must use it sparingly or find yourself completely gassed with still 3 mins to go in the qtr. and totally spent by the 4th qtr. I put this in the "bad" but for me this is the real challenge of the game, 2k has been trying to add real life physics to player movement and while they still have a long way to go, I accept the some of the "WTF" moments if means the game is progressing to a more realistic feel for movement.

To answer Jack Oakley, if your on a budget, I`d hold out till Modern warfare 2 if i had to pick between the 2, but if your just wondering if 2k10 is a big enough jump from 2k9 to rationalize the purchase, i don`t think you`ll be disappointed, the "my player" feature might be worth the price of the game by itself. Unless of course you don`t understand how to play basketball outside of video games then 2K10 may not be a very enjoyable expearance at all.
scully19
QUOTE ($lip @ Oct 12 2009, 12:41 PM) *
Yea its a great simulation. There`s never been a sports game of any kind I can think of that goes so far to try and force you to learn how to play the sport properly. The sliding rank(A+ - F) has added a completely different element to the game. For those who haven`t played yet, nearly every action you make on the court will have either a positive or negative impact on your Grade. Make a "good Pass" your rank will rise slightly, turn the ball over and you`ll be penalized. You can take a good shot and miss and still have your grade rise, but you can make a bad shot and you`ll receive no debit. On defence, leave your man for too long and you`ll be punished, make a bad attempt at a steal and you`ll be punished, tip a pass or start a proper double team and you`ll see small gains. It`s the little things that add up. Set screens(on or off ball) keep good spacing even a proper box out all is counted while the guys pounding the steal button, overuse of the "call for pass" or letting your man light you up, or hit the offensive glass will result in an awful overall grade(despite how many points/assists/rebounds you may have grabbed that game) Just like in real life, the guy who dropped 30 points and 8 assists may also be responsible for the team loseing that game. I just LOVE how the game reflects that. Its much tougher to raise your grade then it is to lose your grade.

The emphasis is on becoming efficient conservative basketball players. I love how that translates into the online play. I only played one pickup game online but I love the direction that 2k is taking the game. they seem to be really pushing to get rid of the old 1 on 1 games and move more towards full 5 on 5 action. adding the grades to keep players focused online.
Everything you say i agree with, as far as gameplay and sim basketball goes this game is pretty close to dead on.

QUOTE
The bad for me? the presentation hasn`t changed THAT much from last year. seems they have just cleaned up last years game, which isn`t so bad last years game was pretty solid.

Online still has a long way to go, i wouldn`t buy this game at all if your first priority is a comfortable online experience, there is still a clear lag in the game play, its better then last year, but its very frustrating playing any game that becomes almost completely unresponsive at times.

Control, the game is completely unforgiving, you get stuck on guys while moving off ball way to easy and for way too long. Think, your running through the lane and all of a sudden your stuck trying to push the center out of the lane while your man slides out for a wide open jimmy.
Just so you know there is a way to get off of them faster, and better than hitting back and away, if you pull the left trigger (l2 for you) and then up and on an angle with the right joystick you can spin off them and go forward more.
QUOTE
since the game has come so far with its animations, your often stuck in animations you never wanted. sometimes due to the angle of your player, your man doesn`t react to your control. You MUST take care in keeping your character in proper position angled correctly if you want to move freely. offensively the "turbo" is far more sticky, you must use it sparingly or find yourself completely gassed with still 3 mins to go in the qtr. and totally spent by the 4th qtr. I put this in the "bad" but for me this is the real challenge of the game, 2k has been trying to add real life physics to player movement and while they still have a long way to go, I accept the some of the "WTF" moments if means the game is progressing to a more realistic feel for movement.
I personally like the turbo, since sprinting for a pronlogued period would make you more gassed over the long run, it adds to the realism for me.

QUOTE
To answer Jack Oakley, if your on a budget, I`d hold out till Modern warfare 2 if i had to pick between the 2, but if your just wondering if 2k10 is a big enough jump from 2k9 to rationalize the purchase, i don`t think you`ll be disappointed, the "my player" feature might be worth the price of the game by itself. Unless of course you don`t understand how to play basketball outside of video games then 2K10 may not be a very enjoyable expearance at all.

I have some other minor grips with this game too, some of which are apparently going to be addressed in an update soon.

When playing in the NBA with my player, if you play short quarter lengths you can't get as many points as everyone else and your average looks off. If you play longer then anytime you sim until you get on is wonky because they only have it set up like your quarter lengths are 5 min long and sim like it is to reach 100 points or so a game, so they score close to 25 a quarter, so simming for a couple minutes, even with 12 minute long quarters, makes the score jump huge and at the end of the game you have somewhere around 130 ppg for the team.

Further to the point, you can't adjust 2 setttings you really need to be able to: quarter length, and difficulty. They may and hopefully do fix both of these problems with the update, because i have a SG who just dominates to the point that it isn't really fun anymore, and the scores are way too high.

I also really like that passes are not spot on every time and it depends on the person throwing the pass, and also that not everyone can recieve a pass.

I haven't owned any of the years prior, so i don't know what to say with regard to getting this if you have last seasons, but the My Player is a lot of fun, especially when you are playing in the NBA, makes it feel like you're there.
$lip
QUOTE (scully19 @ Oct 12 2009, 06:22 PM) *
Everything you say i agree with, as far as gameplay and sim basketball goes this game is pretty close to dead on.

Just so you know there is a way to get off of them faster, and better than hitting back and away, if you pull the left trigger (l2 for you) and then up and on an angle with the right joystick you can spin off them and go forward more. I personally like the turbo, since sprinting for a pronlogued period would make you more gassed over the long run, it adds to the realism for me.


I have some other minor grips with this game too, some of which are apparently going to be addressed in an update soon.

When playing in the NBA with my player, if you play short quarter lengths you can't get as many points as everyone else and your average looks off. If you play longer then anytime you sim until you get on is wonky because they only have it set up like your quarter lengths are 5 min long and sim like it is to reach 100 points or so a game, so they score close to 25 a quarter, so simming for a couple minutes, even with 12 minute long quarters, makes the score jump huge and at the end of the game you have somewhere around 130 ppg for the team.

Further to the point, you can't adjust 2 setttings you really need to be able to: quarter length, and difficulty. They may and hopefully do fix both of these problems with the update, because i have a SG who just dominates to the point that it isn't really fun anymore, and the scores are way too high.

I also really like that passes are not spot on every time and it depends on the person throwing the pass, and also that not everyone can recieve a pass.

I haven't owned any of the years prior, so i don't know what to say with regard to getting this if you have last seasons, but the My Player is a lot of fun, especially when you are playing in the NBA, makes it feel like you're there.


I`m still working through the D-league. Playing PG for the Utah Flash. I tried out for the raptors, but they are deep at PG and my 5-10 frame and 48 ovl rateing wasn`t enough to impress the coaching staff so i was sent down...and I`m glad I was, that is far more realistic then me actually makeing the team first try.

I also like how the turbo works, its far more realistic, more then that I `d play the old games with the turbo held down 95% of the time, so it basicly wasn`t a boost at all. I have a few actual complaints. the auto movement needs to be fixed. if my man is stationary and I try to over play the passing lane, my player will automatically fall back into a more consertive postion, there is just a bit too much of that kind of movement. Same with denying the entry passes, i really can`t stand seeing my player run back on defence when I`m pushing the opposite direction trying to steal an entry pass after a basket. I don`t mind the slow starts and the gradual increase in speed, but It gets frustrating fighting the AI`s urge to control my movement. The computer can track you down a bit too easy on the fast break as well, when I have a wide open layup and the computer is traveling at twice my speed to recover, it effects the realism of the game.

Have you had any problems with computer players "warping" out of animations? I`ve had it happen more then a few times now, I`ll be pressureing a guy at the top of the key, and he`ll start an animation towards the basket and ZAP he`s back at the top of the key and I`m scrambling to recover to good defensive postion.

All and all i`m hooked on this game right now, I`ve barely played it past the "my player" feature, started a season with the raptors, but have only played one game.
scully19
I've never seen the warping yet.

Also, I have the draft combine, so that's why my players are good enough to make it on the team, also I was putting up like 20-5-5.

I'm very hooked as well, and keep trying different types of players to start it off, finding what i like.
$lip
QUOTE (scully19 @ Oct 13 2009, 02:18 PM) *
I've never seen the warping yet.

Also, I have the draft combine, so that's why my players are good enough to make it on the team, also I was putting up like 20-5-5.

I'm very hooked as well, and keep trying different types of players to start it off, finding what i like.

Yea i went through the combine, but i didn`t do very well, i thi9nk i finished with a "B" average. I`ve failed a few of the drills, and actually I tried to "restart@ a few of the drills in the combine, but you don't get to redo them, i didn't notice that until it was too late...Might be worth it to start over from scratch, but I've already logged a fair bit of time, i might just see it through, restart after my PG has run his course.

I tried a few different players, SG was probibly my best finished the combine with @A-@, but didn't upload that player.
In my online pickup game I played as KG dropped 22-8 with 2 blks and a steal...A+ grade. I just ran Pick and roll with whoever was controling the PG. GOOD SHOT SELECTION-GOOD ONBALL SCREEN each play tends to add up.

Any suggestions for skill development, My player seems slow as heck, but at 1600 skill points to up my 77 ovl speed and 1200 points to up my quickness keeps me from investing too many points in those skills. Even 3PT shot is already 600+ pts and I'm just barely over 60.
scully19
The dribble course is the way to go. I had an athletic PG and SG, and now a SF, and all i do is run the dribble course, which when your used to it is fairly easy, and you can up your speed that way. It costs too much to do it otherwise so forcus on spoending the points elsewhere while running dribble course every time (and as a sidenote, give some points to off hand so that if you end up winning that as a bonus cat then at least it will be worth it).

If you are a PG (which you are obviously), up your steal big time, and anytime you lean up against someone with the ball and it starts some animation, try to steal. Only do that once a possession tho or so, because pounding it gets you fouls.

Something else of interest to you, if you do decide to restart, Quickness is WAY cheaper in draft combine, so you make sure you get that higher from the start. My SG had it at 90, PG at 95.
Kapono
I forgot to edit the height and weight of my player and it won't let me edit it now. Help?
scully19
Restart is probably the only solution.
Kapono
Thanks. I will probably just leave my guy as he is, he is only 3 inches off of my height.
scully19
A note for both of you guys, I was reading about how they are going to be updating the My Player with a patch today (meaning i was reading about it today, NOT that the patch is happening today), and also that when this does happen it may result in having to restart your player. This means that now might be a good time to restart in Draft Combine if you were thinking about it. I'm going to make my PG again which is a more accurate representation of myself (since I am 6'2) and go from there. Then wait to upload it until after the patch, in which case I can upload the use the new player and the current player already uploaded (that is a SF).

Just finished redoing my PG. 6'2" Athletic PG who has a big emphasis on steals (i got it up to 74) is freaking awesome. My last game I played i finished with 19-8-9-8.
Kapono
Anyone with 2k10 on the 360 that fees like playing, add my FC. JFC01
scully19
So 2k is on their way to completing the patch, and is going to release the info about what is included in the patch on Tuesday when they will submit it to Microsoft to be verified or something. So we won't have the patch by then, but hopefully not too long after that.
Raptorforlife88
Got Uncharted 2 today and played for about 4 hours. It is just unbelievably awesome. Graphics are insane, gameplay is fantastic, story is great. Just all around perfect. This might beat Zelda OOT for my favorite game ever. At one point you're fighting in a building as the building freaking collapses.

Anyone with a PS3 should have this game.
scully19
Patch details announced:
QUOTE
Hey 2Kers,

First off, thanks to everyone for being patient regarding the patch. We've taken a little extra time to ensure that what you're getting is exactly what you want. I think you'll see that effort in the patch details below.

We are actually still putting the finishing touches on the 360 version of the patch, so I don't have the full details of that patch just yet. I'll pass along that information to Ronnie once it is ready (which should be in the next couple of days).

And now the question everyone wants to know...when is the patch coming out? Let me tell you where we are at and how this normally plays out. We are about to send the patches to our QA for internal testing where we will hammer on the changes for around a week to make certain that the issues were properly fixed and that new ones weren't added. After that, the patches will need to be submitted to Sony and Microsoft where they usually get tested for 7-10 days (depending on how busy they are). Once the patches are approved at the first parties, they usually get released within a few days of that approval. I'll be passing on updates to Ronnie such that he can keep all of you in the loop.

On to the details...



GENERAL

- Improved game performance in all arenas and camera angles.

- Corrected a framerate issue that was causing noticeable slowdown in the paint in specific arenas.

- Corrected a framerate issue that was causing noticeable slowdown during NBA D-League games.

- Fixed an issue where Coach Settings were not properly saving to the user’s Settings file.

- Addressed an issue where the user would enter into a game where there would either be no crowd present or the opposing team would not appear on the court.

- Fixed an issue where users would get NBA Blacktop rules (no intentional fouls, no 3-in-the-key, etc.) turned on when attempting to play a Quick Game.

- In-game saves should now load up correctly in the Playoffs game mode.

- Users are now able to assign any jersey number to a player, on any team, when playing outside of The Association game mode.

- Games played in the NBA D-League should now have appropriate sized crowds.

- Fixed a slowdown issue during stoppages of play with created teams.

- Made a change to where the value for headband colors is stored at. These changes can now be made through Living Roster releases once the patch is released. If you see any discrepancies, make sure and let the 2K Insider know!



GAMEPLAY

- Tuned shooting percentages across the board, particularly in the paint where more shots are now initiated with contact.

- Fixed a soft hang on an inbound where the inbounding player would miss the ball handoff from the referee.

- Plays will no longer break when the user strays slightly from the intended path.

- Both User/CPU alley-oop success has been toned down such that only realistic attempts should now be completed.

- Assists should now only be credited to the passer at appropriate times.

- Only 1 timeout is deducted from the total when the CPU calls a timeout for the user.

- The CPU should no longer pass the ball to a teammate when the recipient has a foot out of bounds.

- Bad passes should be less inaccurate now. They still happen with similar frequency, but some passes can be recovered now.

- CPU players now have better logic behind their turbo energy management (which will keep them fresher for key moments in the game).

- CPU players should now be more aware of being called for 3 second violations.

- Defensive assist is now turned off when the ball is not in play.

- The dribbler should no longer teleport back a few feet on the court following a two player steal attempt.

- Players with unique free throw stances (ex., Paul Pierce) will no longer slide into position to shoot the free throw.

- Point Guards should no longer end up out of bounds during baseline inbounds coming out of a timeout or dead ball.

- Fixed a case where the PG would run in a circle (in anticipation of receiving the ball) in the backcourt during transitions.

- Players should no longer get stuck in the post in a single player hold-ball animation (often leading to a 24-second violation) when trying to drive to the basket.

- Fixed an issue where the user was unable to give certain players their player-specific animation packages.

- Fixed an issue with a baseline layup where opposing defenders weren’t able to create contact when the animation played out.

- Addressed a specific dunk animation that would sometimes not result in a made basket despite a successful dunk.

- The user should now notice more over-the-back calls on rebounds when the boxed out player attempts a rebound.

- Improvements to the ‘walk the dog’ inbounds play including increased velocity on the inbound.

- A good number of other changes aimed towards increasing user satisfaction have also been made in this release. These will be apparent as you play the game (ex. The referee will now utilize a bounce pass rather than a chest pass when passing the ball to the shooter during free throw situations, plays will now start quicker when the user manually calls a play, etc.).



PRESENTATION

- During NBA Today/Association games, the ‘Upcoming Schedule’ overlay will no longer obstruct
gameplay.

- Fixed an issue where the substitution overlay would sometimes briefly cover the action on the court.

- Blank overlays should no longer quickly appear/disappear during gameplay.



ONLINE

- Improved performance and stability for all online game types.

- Corrected an issue in Team-Up play where all players would sometimes see the same player (PG) listed in all substitution slots.

- Ranked game difficulty has been changed to SuperStar for Team-Up games.

- Removed the spotlights for online play only to improve performance during stoppages of play.

- Corrected an issue with the My Player Pick-Up games that would sometimes cause games to diverge upon initiation.

- Fixed an issue where online Association games would diverge at halftime if neither user skipped through the presentation sequence.

- Fixed a hang that would sometimes occur when making substitutions during an online Association game.

- Fatigue should now behave as expected during private Team-Up games.

- Fixed a hang in Who’s Online that would occur when the user scrolled quickly with a large number of friends on the list.

- Replays uploaded via GameTrack should now play properly when viewed at 2ksports.com.

- Fixed an issue with the Screenshot Upload feature that would sometimes upload an incorrect screenshot.

- Fixed an issue where a user’s consecutive win streak would get reset to zero if the user won a game where his/her opponent quit out of the active game.

- Fixed an issue in private matches with friends where all users would disconnect when attempting to play a second game.

- Fixed an issue where games in online leagues would diverge if users made changes to the default roster.

- Addressed an issue where completed ranked games would sometimes not report the results to the server.



MY PLAYER

- Fixed an issue that would cause a clone of the user’s player to be created when changing teams at the end of the Summer Circuit. Existing cloned players will be removed with this patch.

- Tuned the substitution logic such that users should no longer be substituted out only to be substituted in at the next dead ball.

- The logic that determines whether or not you get an invite to Training Camp, make the NBA team, and get an invite from an NBA team while in the NBA D-League have all been changed to be a little more forgiving.

- Resolved an issue where the 2K Insider was not informing the user of his/her contract status at the conclusion of a 10-day contract.

- Fixed a rare case that would cause a hang during the offseason following a My Player season.

- Animation packages will no longer be reset to the ‘best’ package every time a corresponding attribute is upgraded.

- The user’s ‘Drills Remaining’ value will now be properly saved as new drills are accumulated throughout the NBA/D-League season.



ASSOCIATION

- The ability for the user to upload their Association stats/standings to the blog interface on 2KSports.com has been added.

- Fixed an issue where player ratings would drop upon the successful completion of a Development Drill.

- Tuned the Player Progression system such that Shot Tendencies will progress/regress over a player’s career. Additionally, general Player Progression/Regression has been slightly increased as well.

- Fixed an issue where the number of players the user had sent down to their D-League affiliate wasn’t getting reset despite recalling players back to their NBA team.

- Fixed an issue where draft classes loaded in future years would change the age of the prospects inside the draft class. They should now have the same age they were created with.

- 10-day contracts should now work in year 2 and beyond.

- Lower rated players should now be more accepting of the ‘Role Player’ role.

- Stats accumulated during NBA D-League games will no longer register as Season/Career Highs for players.

- Corrected an issue where users were able to continue drafting players once the NBA Draft had ended.

- Users should no longer have an obstructed view of the court when performing Development Drills.

- Users should no longer be able to see the overall rating of players during the NBA Draft.

- Corrected an issue where backloaded contracts were getting incorrectly multiplied in the latter years of the contract.


SimBaller

http://www.2ksports.com/forums/showthread.php?t=241487
Shadowfax
an update for BioShock 2.......

BioShock 2
tech
Got Katamari Forever (PS3 sequel to Katamari Damacy) the other day.

Super simple game, and super addictive...
scully19
NBA 2k10 patch comes out tomorrow for the 360 only, as Sony seems to be a bit slower in reviewing it (and this is not a fanboy crack, but literally true since they got it at the same time and Sony is not releasing theirs yet). 2am in the morning it will be out.

In other news, I have tomorrow off...wonder what I'll be doing all day...
Shadowfax
i've been playing Modern Warfare 2 all morning...only 1 word describes this game

OUTSTANDING !!!
Secretplay
playing a lot of Dragon Age past couple of days, amazing game so far. Very captivating story and involving plot.
$lip
I hate you shadow. Who puts a game out on a Monday..really...

Scully, no Patch yet for PS3 ...
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